Dark Reign: The Future of War is a real-time strategy video game for Microsoft Windows, developed by Auran and published by Activision in 1997.The gameplay is that of a sci-fi real-time strategy, similar to that of Command & Conquer. In any given scenario, the player first constructs buildings for unit production, resource gathering, power generation and base defense. The production of units and buildings represent an opportunity cost as they all have an associated cost in terms of credits (the currency used by the game). Additional credits are earned by collecting shipments of water from fresh springs, while additional power can be generated by harvesting Taleon. Water and Taleon are the only two resources collected during gameplay. These resource deposits continuously regenerate and can never be completely exhausted, however, when depletion occurs, resource accumulation from these sources takes longer.
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